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Intruder combat training 2 crazy games
Intruder combat training 2 crazy games






It may also be that the halo, like the Improbability Drive, is necessary for Tricky's continued survival. He also armed Hank once during Madness Combat 6: Antipathy and never fought him while he was unarmed, presumably finding it more "sporting", he also waited for Hank to finish killing all of the Agents in Madness Combat 7: Consternation before chasing him in his demon form.ĭespite apparently being a psychotic killing machine, Tricky has been shown to display civility at times, as he did not attack anybody at all or fight back against Hank during Madness Combat 4, and near the end of Antipathy, he was seen calmly buying a hotdog without attacking or even terrorizing the vendor.Īs of Madness Combat 11, it can be gathered through his seeming desperation at losing the halo that Tricky has become dependent on having power and improbability on his side, as without it he appears noticeably weaker and frantically seeks to reclaim it. He also seems to “play” with Hank, reviving him when he died (and then murdering him again) several times throughout the Tricky arc, showing an extremely sadistic and vengeful way of thinking. He seems to like music and sometimes serves as a DJ. Starting off as an assassin, Tricky's mind became more and more warped as he drew more power from the Improbability Drive, leading him to become a vicious, malevolent, power-hungry, and powerful foe. Tricky's control of the Improbability Drive seems to have made him insane, or at least more twisted than he was originally.

intruder combat training 2 crazy games

Tricky has killed four different characters in the series.Īs Krinkels was asked what the inspiration for Tricky was, he said that Tricky was an old meme on Newgrounds, then Krinkels asked himself what if Tricky were a super killer psychotic clown and he ended up taking that concept. He has been killed thirteen times (10 times by Hank, once by Jesus, once by Sanford and once by himself), has been resurrected as a zombie once after being pinned to the marshmallow by a street sign and possesses the ability to warp the fabric of reality. Up until the end of Madness Combat 7: Consternation, Tricky used the power of the Improbability Drive in order to revive repeatedly, run and jump at extremely high speeds and gain superhuman hand-to-hand fighting skills which allowed him to render the mightiest of enemies helpless. He started out as an assassin hired by the Sheriff and later became the primary antagonist of the Tricky saga, after he was given the power of the Improbability Drive. Tricky the Clown is the secondary antagonist of the Madness Combat series.

intruder combat training 2 crazy games

The zombified remains of a psychopathic assassin clown. Wimbleton, Sanford, Deimos, Jesus, the Auditor Secondary Antagonist, Protagonist (non-canon) Tricky's appearances throughout the series.








Intruder combat training 2 crazy games